Eevee renderings can look amazing at a fraction of the cost of cycles renderings, and for the purpose of previewing any sort of animation this can be a crucial timesaver.įor now, I am stuck with rendering on my workstation, even though I would have multiple gpu machines available in a cluster but without displays. However, previewing rendered animations of tons of simulations (done outside blender in prototypes with only simple or no rendering) can be vital using blender's shader nodes, modifier stack, and general layouting would be an amazing tool for that. Writing them directly in tools such as blender is often too big of an overhead. ![]() I'm working in research, where we build prototypes of new simulation methods usually as stand-alone applications (because that's the fastest way, or because there's libraries to extend, etc.), and they are usually equipped with no or only trivial rendering. ![]() ![]() I wanted to comment on the importance of this by giving an example.
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